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| スナッチャー ©1992 Konami
 Release : 1992-10-23 (¥7800)
 SuperCDRom² KMCD2002
 Digital Comic
 
 
 | Snatcher is a Cyberpunk/Futuristic digital comic created by the prolific video 
game designer Hideo Kojima. The game takes place in 2047 in Neo Kobe City, 
fifty years after a catastrophic disaster in Moscow that released a secret biological 
weapon in the atmosphere, and claimed a large portion of the human population. Mysterious 
humanoid cyborgs called the Snatchers have started to appear regularly all over the 
city - although not much is known about their origins, it is clear that they are plotting 
to take over the world by killing their victims and stealing their identities. The player 
takes control of Gillian Seed, a member of the JUNKER organization ("Judgment 
Uninfected Naked Kind & Execute Ranger" in this PC Engine version) that was created 
to eliminate the mysterious threat. However, Gillian and his wife Jaime Seed 
both suffer from amnesia. They were discovered in Siberia and can't recall the 
chain of events that led them there - but soon, the awareness of their past history reveals 
that they may be both connected to the recent events. Gillian is also accompanied 
by Metal Gear Mk.II, a small robot navigator that helps him investigate people and items, 
and also use a videophone to call anyone in the city. Snatcher is a traditional 
digital comic and features animated graphics and menu driven controls. Although the game 
includes a handfull of action scenes, all the text and menus are in Japanese, and a fairly 
good knowledge of the language is requiered to enjoy the game. 
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|  Snatcher was first released in 1988 for the PC-8801 MkII Japanese computer 
and for the MSX2 (picture on the right). A cute and action based version called SD Snatcher 
(aka 'Super Deformed Snatcher') was released in 1990 for the MSX2, and the game's 
creators took some liberties and shuffled parts of the story around. Interestingly, the first 
versions of the game only included two acts, and the PC Engine port tested here seems 
to be the first version to feature a third act, and therefore a 'proper' ending to 
Gillian Seed's story. Snatcher was then ported to the Sega CD in 
1994 - curiously, this version was exclusively released in Europe and North America, 
and is (so far) the only English localization of the game. Enhanced and upgraded versions 
of the game followed in 1996 for the Sony Playstation and Sega Saturn - although 
both games feature better graphics, they were censored and all of the more-mature graphics and 
mild nudity were edited. |  
 
|  Hideo Kojima (better known for his Metal Gear series) is the prolific mind 
behind Snatcher. The game is undoubtedly inspired by Hollywood classics such 
as Ridley Scott's Blade Runner released in 1982, and Gillian Seed 
does share a lot in common with Rick Deckard (Harrison Ford, picture on the left). The opening 
sequence of Snatcher borrows some of the memorable imagery from Ridley Scott's 
classic - factories shooting flames high into the sky, flying cars and a 
large pyramidal building. The Junker Headquarters tower is also quite similar 
to the Police HQ seen at the beginning of Blade Runner. The Snatchers also
certainly remind, in essence, of the Replicants - but while their true identity 
could only be revealed by running an extensive psychological test in Blade Runner, 
they suffer from a fatal skin defect that causes cancer in Snatcher. The physical 
appearance of the Snatchers is however more related to James Cameron's 
Terminator - the Snatcher's robotic endo-skeleton certainly reminds 
of the classic T-800. But Hideo Kojima didn't only reference classic 
Hollywood movies - Snatcher also contains references to Metal Gear.    The most noticeable is certainly the name of Gillian Seed's navigator robot (picture on the left).
Metal Gear Mk II is directly related to the Metal Gear series and the 
theme of Metal Gear II (MSX) is even played the first time the tiny 
robot is introduced to Gillian. Harry, the enginneer at the 
Junker HQ quotes - "I took its basic design and its name from the Metal Gear menace from the late
20th Century. But quite unlike that Metal Gear, this one was designed for peaceful
purposes". Interestingly, another robot also named Metal Gear Mk II 
accompanies Snake in Metal Gear Solid 4 Guns of the Patriots
for the Playstation 3 (picture on the right). |  
 
| The PC Engine version of Snatcher served as a template for all the 
versions of the game that followed. The original MSX game only featured two acts, 
and the third act was introduced for the first time in the PC Engine port 
(interestingly, Gillian never gets to meet Jamie Seed in the original 
versions of the game). The game's instruction manual also includes a small comic book 
(see the Omake section) which later inspired the animated introduction 
sequence from the Sega CD version. |  
 
| Game Staff (Copied from the end credits) : 
 
 
|  | Appearance Yara Yūsaku
 Koyama Mami
 Inoue Kikuko
 Shiozawa Kaneto
 Tominaga Mīna
 Saikachiryūji
 Inokuchi Isao
 Naya Gorō
 
 Planning
 Kojima Hideo
 
 Original Screenplay
 Kojima Hideo
 
 Assistant director
 Inoue Shinya
 
 Character design
 Kinoshita Tomiharu
 
 Mechanic design
 Ōta Yoshihiko
 
 Original picture
 Kinoshita Tomiharu
 Ōta Yoshihiko
 Yoshioka Satoshi
 
 CG director
 Ōta Yoshihiko
 
 Graphic
 Ōta Yoshihiko
 Yoshioka Satoshi
 
 
 |  | Audio Video Sync Masāru Ishii
 
 Scenario Compiler
 Adachi Toshiya
 
 Command Interpreter
 Shōka Kenwa
 
 Scenario Configuration
 Kojima Hideo
 Inoue Shinya
 
 Production
 Inoue Shinya
 
 Assistant director
 Shinohara Kenji
 Shōka Kenwa
 
 Program
 Shōka kenwa
 Shinohara Kenji
 
 Shooting Program
 Shinohara Kenji
 
 Sound Program
 Muraoka Kazuki
 
 CD System Design
 Shōka Kenwa
 
 System Advisor
 Hashimoto Kazuhisa
 
 Music
 
 Furukawa Motoaki (Kukeiha Club)
 Muraoka Kazuki
 IKAchan
 Prophet Fukami
 Izumi
 
 
 |  | Acoustic Muraoka Kazuki
 
 Voice Linear Editing
 Hashimoto Kazuhisa
 
 Sound Director
 Muraoka Kazuki
 
 Recording
 Abaco Creative Studio
 
 Mixer
 Abe Yukio
 (Co,Ltd.) Abaco Creative Studio
 
 Sound coordination
 Nozaki Kimiko
 (Co,Ltd.) Samusingu
 
 Recording Cooperation
 Chizaki Kazuyoshi (Music Station)
 
 Recording Production
 Kojima Hideo
 
 Steel
 Itō Toshio
 Ito Studio
 Matsuda Hiroshi
 Yoshioka Satoshi
 Nagata Akihiko
 
 Public Relations
 Hayasaka Taeko
 
 Poster Illustration
 Kaida Yūji
 
 Package
 Matsuda Hiroshi
 
 
 |  | Card Illustration Kinoshita Tomiharu
 
 Comic Coloring
 Masuda Masanori
 
 Manual
 Matsuda Hiroshi
 
 Making Of Video
 Kojima Hideo
 Yoshioka Satoshi
 Nagata Akihiko
 
 Cooperation
 Yamada Yoshirō
 Fukutake Shigeru
 Sakamoto Shinya
 Okamura Noriaki
 Tateishi Kazuhiro
 Furukawa Toshiharu
 Shima Kenji
 Tanahashi Masaaki
 Ikeda Kōji
 Tamura Shigeyuki
 Yamashita Fumi
 
 Hudson Soft
 Roland Sound Space
 Konami Institute of Technology
 
 Produce
 Nagata Akihiko
 
 Director
 Kojima Hideo
 
 Production
 Konami
 
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| G
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|  Japanese Guidebook
 |  Japanese Guidebook
 |  Japanese Soundtrack
 |  Japanese Promotional CD
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| O
 M
 A
 K
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     |  |  |  | Click on picture to enlarge |  
 
| S E
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 |  | Here're the two answers to Napoleon's riddles at the beginning of the game: テンカ
 オネツタ
 
 Answer at Outer Heaven to find out the name of the last Snatcher:
 ベンソン
 
 
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|  |  | LK 
   
 |  | Add your Pov here ! 
 
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| P O
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 |  | I'm a big fan of Japanese Digital Comics, but they can present a seemingly impossible 
challenge if you don't understand the language. Snatcher is definitively one of 
the best out there - although it liberally borrows from sci-fi Hollywood movies (such as 
Blade Runner and Terminator to state the obvious), the game does have an 
incredible depth to it, filled with rich characters and written with a wonderful 
storytelling quality. The amount of (seemingly) unnecessary details the game delves 
into is astounding, and this is what gives it its flair, and what makes the world of 
Snatcher so real. The only criticism I have with Snatcher is that, at times, 
you really need to dig around the menus to find out what triggers the next event. 
Nonetheless, Snatcher is an amazing digital comic - but if you don't speak/read 
Japanese, then you should try to hunt down the translated Sega CD version 
instead (which is, sadly, quite pricey). 
 
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