CHŌJIKŪ YŌSAI MACROSS 2036
game Cover
game CDRom
超時空要塞マクロス2036
©Big West
©NCS 1992
Release : 1992-04-03 (¥7200)
SuperCDRom² NSCD2007
Shooter / Horizontal
Chōjikū Yōsai Macross 2036 is an horizontal shooter by Masaya and published by NCS. The game is based on the popular and long-running Japanese animation series of the same name and first aired in 1982. In the future, humanity is engaged in a war against giant humanoid aliens called the Zentraedi. The game seems to chronologically takes place after the events of the original Macross movie. Macross 2036 features seven stages, from devastated cities on Earth to strikes in space, deep into enemy territory. The story is told through a series of fully voiced animated cutscenes very similar in style to the anime. The player takes control of Mylene Jenius, a Veritech fighter pilot. Her mecha, in the Macross tradition, can transform into three attack mode - the fighter jet, the intermediate Gerwalk and the humanoid Battroid. However the player can't transform at will and the game decides of which mode to use for a particular situation. For that reason, each level is split into two distinct sections - the first one is a traditional side scrolling shooter where only the fighter jet configuration is available, then the Veritech switches to its Battroid mode during boss encounters. In that mode, the player continuously fires at the enemy and controls are simply used to change the firing direction. The fighter is equipped with a front Vulcan gun and side missiles. Fourteen secondary weapons are also available and can only be purchased from the second level on. Experience points are awarded to the player throughout the game and used between stages to obtain such weapons - however they can only be equipped once and are discarded after use.
Related
Macross(Fc) Macross:ScrambledValkyrie (Sfc)
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Macross
Chōjikū Yōsai Macross animation series was first produced in 1982. Shōji Kawamori wrote the original story, Ken'ichi Matsuzaki and Kazutake Miyatake designed the fantastic mechas and Haruhiko Mikimoto designed the characters. In 1999, a huge alien spaceship crashed on Earth and the Zentraedi, race of giant humanoid aliens, arrive ten years later to take it back. They believe that it may contain answers to their own origins. But the spaceship is now in the hands of the humans - they named it the SDF-1 (the Super Dimension Fortress) and it became humanity's last line of defense against the Zentraedi. The story is, of course, not so simple and complex relationships link all the main characters together (Ichijo Hikaru, Lynn Mingmei, Hayase Misa) and the aliens themselves. Macross was exported in 1985 to north American and Europe and was renamed Robotech. However, the original series counts 36 episodes but American network televisions asked for more. They simply used totally unrelated Japanese series (Southern Cross and Mospeada) to artificially extend it to 85 episodes... The story was also heavily altered and the character names completely changed. Finally, Macross has always been a profitable video game franchise - it appeared on many console and, surprisingly enough, several Japanese arcade games were also produced. Here is a non exhaustive list: Chōjikū Yōsai Macross (MSX, 1984), Chōjikū Yōsai Macross (Famicom, 1985), Chōjikū Yōsai Macross (arcade, 1992), Chōjikū Yōsai Macross 2036 (PCE-CDRom, 1992), Chōjikū Yōsaii Macross: Eien no Love Song (PCE-CDRom, 1992), Chōjikū Yōsai Macross: Scrambled Valkyrie (Super Famicom, 1993), Chōjikū Yōsai Macross II (arcade, 1993), Macross Plus Game Edition (arcade, 1996), Macross Digital Mission VF-X (Playstation, 1997), Chōjikū Yōsai Macross: Ai Oboete Imasu ka (Sega Saturn, 1997), Macross Do You Remember Love ? (Playstation, 1999), Macross VF-X 2 (Playstation, 1999), Macross 7 - Ginga no Heart o Furuwasero (Game Boy Color, 2000), Chōjikū Yōsai Macross: True Love Song (WonderSwan, 2000), Macross Plus (Playstation, 2000), Macross M3 (Dreamcast, 2001), Chōjikū Yōsai Macross (Playstation 2, 2003), Macross Ace Frontier (Playstation Portable, 2008)


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Some people are probably going to shout at me in response to what I am about to say... but I think that Macross 2036, as a "shooter", is a bit bland and monotonous. The soundtrack and the graphics are great, they are very faithful to the animated series and get even better as the game progresses. The same remark applies to the fully voiced animated cut scenes. Some of the stage backgrounds are stunning and the game features an incredible parallax scrolling. So where's the catch ? Well, not much really happens during the game. Waves of enemies just look alike and are not very tough overall. So here you have it, as a "Macross shooter" this game is a success (and probably one of the best) but as a "shooter" it just feels a bit average and sub-standard. I don't know, maybe I'm biased by the price this game usually goes for, but my heart still goes in favor of the excellent Scramble Valkyrie for the Super Famicom system.




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