IMAGE FIGHT II - OPERATION DEEPSTRIKER
|
|
|
|
|
イメージファイトII
©1992 Irem Corp.
Release : 1992-12-18 (¥7700)
SuperCDRom² ICCD2002
Shooter/Vertical
|
Image Fight II Operation Deepstriker is a vertical shooter
by Irem and sequel of the arcade game Image Fight originally
released in 1988 (and ported to the PC Engine in 1990). Humanity tries
to rebuild itself from the aftermath of the first Image Fight - the computer
on the moon was destroyed and peace had finally returned. But three years after the
attack, a space probe detects unknown objects hurtling towards planet Earth. The signs
are clear - a massive alien invasion is underway. After a first encounter around
Saturn, Image Fight requires the player to progress through four
"simulation stages" - the last six "real stages" can only be accessed
if the "simulation" achievement rating is greater enough. Failing this requirements
leads to a short but intense Penalty Area. All the primary weapons from
the original game are also here for the taking. Up to three colored orbs can be
attached to the ship and either fire forwards (blue) or in the opposite
way the ship is moving (Red). Secondary devices are also available and
can be equipped at the front of the ship - they include all kind of lasers
and missiles. However the only way to switch to a different device is to
receive a direct hit.
|
Story copied from the game's introduction sequence:
On July 18, 2048, "Mariko"
the mother computer on the
moon base, gave a death cry
and went silent.
Peace was then restored to
the Earth and people tried
hard for reconstruction on
the devastated planet.
Three years after, a space
probe placed between Saturn
and Uranus detected the
change in deep space for
the first time.
In the direction of Sagittarius,
a cluster of objects
emerged, warping the
space around it and emitting
light shifting to blue
in the spectrum.
The analysis of the spectrum
revealed the most fearful
data about the unidentified
objects.
Distance: 0.15 Light-years
Speed : 8% of the speed of
light
Direction : straight forward
to the earth
Conclusion: an enemy armada
approaching
It now came home to the
human race that the last
space war had been nothing
more that a preliminary
skirmish.
|
Game staff copied from the game's end credits:
|
CAST
Show Sawamura
Tohru Furuya
Falong Lie
Yuka Koyama
Gregolie Craus
Yusaku Yara
Niel. L. Fargason
Takeshi Aono
Dr. Arzerstein
Kohei Miyauchi
Masaya Sawamura
Michihiro Ikemizu
Operater A
Shinichiro Ohta
Operater B
Yuko Nagashima
|
|
Narrator
Hirohiko Kakegawa
STAFF
(GAME PART)
Game Designer
Yamashi
Object Designer
Nabe
Background Designer
Uma
Gucchi
Programmer
Kan-Chan
Sound
H!
Hiroshi
|
|
(VISUAL PART)
Director
Bros. T.T
Character Designer
Heart øF Klaxon
Animater
Frees Moøn
Digitizer
BøW!
Hirorin
Sizu
Tomo
Programmer
Get A$
Kitutuki
Music Composer
H!
3D Graphics Animation
Fuku-Chan
Ran
|
|
Special Thanks
Aoni Production
Swara Sound Systems
Tavac
Henkomi
Syun Kazakami
Producer
Kozo Okada
Motoyuki Yoshioka
Executive Producer
Yoshiyuki Takashima
Image Fight II
-Operation Deepstriker-
©1992 Irem Corporation
Presented By Irem
Irem Corporation
|
|
O M A K E
|
|
|
|
|
Click on picture to enlarge |
S E C R E T S
|
|
Full Power
Pause during the game and press Right, I,
Down, I, Left and I. A chime
will sound to indicate that ship is now equipped with
all three pods. Unpause and resume the game.
|
|
|
|
|
LK
|
|
Add your Pov here !
|
P O V s
|
|
There is little doubt that Image Fight II is a gorgeous looking game.
The first stage with Saturn in the background perfectly sets the tone of the
things to come. And blown away you will be, or I should rather say, blown to pieces.
This is where the real pain kicks in - Image Fight II is incredibly difficult,
even more difficult that its already unforgiving prequel. The fact that you have to get
hit to switch secondary weapon is plain stupid. It was a hindering gameplay flaw of
the original game in my eyes and I don't welcome it here. Boss encounters are also
especially nasty, they'll vaporize you in a flash and send you back to the beginning
of the stage, or to the nearest (yet far) checkpoint. It is a shame as some of the later
stages and bosses are jaw-dropping
and stupendous. But the whole experience is so frustrating and aggravating...
|
|
|
|