LAURENT KERMEL - Video Game Den : Pc Engine CDrom² : IMAGE FIGHT II )
IMAGE FIGHT II - OPERATION DEEPSTRIKER
game Cover
game CDRom
イメージファイトII
©1992 Irem Corp.
Release : 1992-12-18 (¥7700)
SuperCDRom² ICCD2002
Shooter/Vertical
Image Fight II Operation Deepstriker is a vertical shooter by Irem and sequel of the arcade game Image Fight originally released in 1988 (and ported to the PC Engine in 1990). Humanity tries to rebuild itself from the aftermath of the first Image Fight - the computer on the moon was destroyed and peace had finally returned. But three years after the attack, a space probe detects unknown objects hurtling towards planet Earth. The signs are clear - a massive alien invasion is underway. After a first encounter around Saturn, Image Fight requires the player to progress through four "simulation stages" - the last six "real stages" can only be accessed if the "simulation" achievement rating is greater enough. Failing this requirements leads to a short but intense Penalty Area. All the primary weapons from the original game are also here for the taking. Up to three colored orbs can be attached to the ship and either fire forwards (blue) or in the opposite way the ship is moving (Red). Secondary devices are also available and can be equipped at the front of the ship - they include all kind of lasers and missiles. However the only way to switch to a different device is to receive a direct hit.
Related
ImageFight (Fc) ImageFight (Pce-HuCard)
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screen shot screen shot
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See Image Fight (Pce-HuCard) for more information about the game series.

Story copied from the game's introduction sequence:
On July 18, 2048, "Mariko" the mother computer on the moon base, gave a death cry and went silent. Peace was then restored to the Earth and people tried hard for reconstruction on the devastated planet. Three years after, a space probe placed between Saturn and Uranus detected the change in deep space for the first time. In the direction of Sagittarius, a cluster of objects emerged, warping the space around it and emitting light shifting to blue in the spectrum. The analysis of the spectrum revealed the most fearful data about the unidentified objects.
Distance: 0.15 Light-years
Speed : 8% of the speed of light
Direction : straight forward to the earth
Conclusion: an enemy armada approaching
It now came home to the human race that the last space war had been nothing more that a preliminary skirmish.

Game staff copied from the game's end credits:

CAST

Show Sawamura
Tohru Furuya

Falong Lie
Yuka Koyama

Gregolie Craus
Yusaku Yara

Niel. L. Fargason
Takeshi Aono

Dr. Arzerstein
Kohei Miyauchi

Masaya Sawamura
Michihiro Ikemizu

Operater A
Shinichiro Ohta

Operater B
Yuko Nagashima
Narrator
Hirohiko Kakegawa

STAFF

(GAME PART)

Game Designer
Yamashi

Object Designer
Nabe

Background Designer
Uma
Gucchi

Programmer
Kan-Chan

Sound
H!
Hiroshi

(VISUAL PART)

Director
Bros. T.T

Character Designer
Heart øF Klaxon

Animater
Frees Moøn

Digitizer
BøW!
Hirorin
Sizu
Tomo

Programmer
Get A$
Kitutuki

Music Composer
H!

3D Graphics Animation
Fuku-Chan
Ran
Special Thanks
Aoni Production
Swara Sound Systems
Tavac
Henkomi
Syun Kazakami

Producer
Kozo Okada
Motoyuki Yoshioka

Executive Producer
Yoshiyuki Takashima

Image Fight II
-Operation Deepstriker-
©1992 Irem Corporation

Presented By Irem
Irem Corporation


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Image Fight II manual Advert
Click on picture to enlarge

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Full Power
Pause during the game and press Right, I, Down, I, Left and I. A chime will sound to indicate that ship is now equipped with all three pods. Unpause and resume the game.


LK
rating
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P
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There is little doubt that Image Fight II is a gorgeous looking game. The first stage with Saturn in the background perfectly sets the tone of the things to come. And blown away you will be, or I should rather say, blown to pieces. This is where the real pain kicks in - Image Fight II is incredibly difficult, even more difficult that its already unforgiving prequel. The fact that you have to get hit to switch secondary weapon is plain stupid. It was a hindering gameplay flaw of the original game in my eyes and I don't welcome it here. Boss encounters are also especially nasty, they'll vaporize you in a flash and send you back to the beginning of the stage, or to the nearest (yet far) checkpoint. It is a shame as some of the later stages and bosses are jaw-dropping and stupendous. But the whole experience is so frustrating and aggravating...




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