DEKOBOKO NO DENSETSU - HASHIRU WAGMANMĀ
( Legend Of Dekoboko )
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デコボコ伝説 走るワガマンマー
©Telenet Japan 1990
Release : 1990-11-02 (¥6780)
CDRom² TJCD0013
Racing/Action game
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Dekoboko Densetsu is an overhead racing game published by Renovation.
The object of the game is to race through a series of ten vast tracks. The player is
up against four opponents (which can be CPU or human driven) and the goal of the game
is to cross the winning line. In Dekoboko Densetsu there's no laps, just one long
winding stretch of road with sudden sharp curves and deadly hazards. Each tracks is also
filled with plenty of obstacles and all kind of monsters that need to be avoided.
Consequently, cars have a very unusual feature and can jump in the air at the press of a button.
This allows the player to jump over obstacles but also to avoid rockets and other bombs
thrown by the other opponents. Winning races award players money used to upgrade their cars
with missiles, mines, bombs, nitro-boosts, ghost-shields and so forth. Weapons can
usually be fired ahead or behind the car by pressing the appropriate direction button
(up or down). Only one kind of powerup can be found on the tracks though and they are
in the shape of flying hear icons - they have the ability to restore the player's
health bar. Up to five players can play Dekoboko Densetsu at once with the
highest point total winning.
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There is a fun cameo appearance in the game's introduction sequence.
The cute Yuko and her arch enemy Megas from Valis II
can be both seen on the car's computer screen. Valis was also published by
Telenet Japan at the time which explains the appearance. Dekoboko Densetsu
was released a year and a half after Valis II and two months after
Valis III (PC Engine versions).
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O M A K E
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Click on picture to enlarge |
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LK
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Add your Pov here !
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P O V s
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Dekoboko Densetsu starts off with the best intentions - multi-player
racing game, weapons, cute cars, vast stages. But the final product ends up
falling a bit short of its ambitions. Being in the lead forces you to drive at
the edge of the screen which prevents you to see what's coming up. The car's
handling is also imprecise and a little floaty - you also have to press up or
down to fire a weapon which often throws your car in an expected spin. Then
the same soundtrack is used throughout the entire game which is pretty cheap.
The multi-player mode can be fun and the game has, overall, some nice features
but they were some pretty bad decisions in the design that seriously alters the
gameplay. A terrible missed opportunity.
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