BLOOD GEAR
game Cover
game CDRom
(c)1994 HUDSON SOFT
Release : 1994-10-28 (¥6800)
SuperCDRom² HCD4048
Role Playing / Action game

Blood Gear is a futuristic mecha action/RPG by Westone/Red, and published by Hudson Soft. The Deguna empire is taking over the world and sends its troops across the galaxy. This epic science-fiction adventure features large battle mechs called PGs (Powered Gears) and Aref, a young pilot whose destiny is to affront the emerging menace. The really elaborate story starts within the walls of a laboratory where two scientists contemplate a new and powerful Powered Gear. But things quickly turn bad an other human driven robots break into the facility. One of the scientist, deadly wounded, manages to escape and saves a control device that he hands over to Aref. This curious device allows him to pilot Powered Gears an he now embarks on a journey to unlock the secrets of the Empire. Most of Blood Gear is played as a typical overhead Role Playing Game where the player explores futuristic cities or travel around the country and, later in the game, through the Solar System. During this phase, the player can upgrade his mech or purchase new weapons, ammo or protection. This is also where the game's progress can be saved or our hero's precious life bar refilled. Once outside, the player can only move along predefined paths. However, when specific locations are reached the game switches to side-scrolling action phases where our hero in his PG fights his way through waves of various enemy robots and war machines. Experience points are earned by defeating such enemies and can be later spent to upgrade and customize parts of the mech. The first mech the player happen to control is rather slow but new and more powerful PGs are available throughout the game. Different kind of weaponry can also be equipped at once which provides a balance of strategy and head-on action.
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Game Staff (Copied from the end credits) :

-AURAIL 2-
SCENARION BLOOD GEAR


Unit Production Director
K. Kikuchi

Main Programmer
T. Watanabe

Sub Programmer
K. Tozaku

Art Director
H. Nakazima

SP Designers
H. Nakazima
S. Sakurai
R. Sumi

Map Designers
H. Nakazima
R. Sumi

Map Decorator
Y. Hirata

Action Scene Designers
H. Nakazime
R. Sumi
S. Ssakurai

Action Scene Decorator
Y. Hirata

Sound Designer
Jin. W.

Acting Coachers
T. Watanabe
Y. Hirata
H. Nakazima

SECOND UNIT

Visual Effects Coordinators
T. Watanabe
Y. Hirata

Visual Effects Designer
K. Tozaki

Storyboard Artists
M. Ohzora
Y. Hirata

Original
Mora Okamora
Boku Kubo
M. Ohzora

Music Composer
Jin W.
S. Sakamoto

Sound Effects
Jin W.

Guiter
S. Suzuki

Visual Scenes Supervisor
T. Watanabe

Visual Scenes Graphics
M. Ohzora
H. Nakazima
K. Saito

Title Designer
S. Sakurai

CAST

Naration
I. Nagai

Aref Rolen Gray
M. Ohkura

Rakuh E Bower
K. Shiozawa

Bey Eurct Degner
B. Ginga

J.G. Carniham
I. Nagai

Shato Rolen Gray
K. Tanaka

May Eurct Far
R. Kasahara

Yan Myroad
H. Ishikawa

Shell Vianne
W. Yamazaki

Cash Randy
T. Kobayashi

Shege Senpha
H. Sato

Marru gartnet
E. Ogata

Marl Bgatty
T. Kobayashi

Ill Marshal
K. Tanaka

Khiese Bray
H. Sato

Special Thanks

Adviser
E.Aoyama
Yuzawa Kappa
R. Nishizawa
M. Kadowaki

Supervisor
T. Matsunaga
A. Yamazaki
M. Ishizuka
Y. Jurihara

Design Support
M. Yoshihara
M. Morioka
K. Saito

Catering
Shumei;Mukuni;Maruka;....

The Producers With to thank:
CSP Tokyo

WESTONE
RED
AONI-PRODUCTION

HUDSON SOFT

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I've always been fascinated by action/adventure games and the layout used in Blood Gear certainly has a lot going for it - a game featuring awesome 'anime-style' Japanese robots can't be wrong and Blood Gear doesn't disappoint in this respect. The mech designs are gorgeous and all sort of weapons and other techy gadgets are available. The story is full of interesting twists and unfolds using great animated cutscenes - however you'll need to understand Japanese to really appreciate the game in all its glory. Action phases are a mixed bag I must say... they are way above average but could have been a lot better in places and controls are sometimes a bit clunky. Also, it is a shame that most of the soundtrack, despite their outstanding quality, uses the PC Engine's sound chip. A CD quality would have been welcome, but I guess they saved it for the gorgeous animated cutscenes. All in all, Blood Gear is an excellent and solid action/RPG which it could have been outstanding with a little more work in the action-phase graphics.




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