|
|
|
|
(c)1994 HUDSON SOFT
Release : 1994-10-28 (¥6800)
SuperCDRom² HCD4048
Role Playing / Action game
|
Blood Gear is a futuristic mecha action/RPG by Westone/Red, and published by Hudson Soft. The Deguna
empire is taking over the world and sends its troops across the galaxy. This epic science-fiction
adventure features large battle mechs called PGs (Powered Gears) and Aref, a young pilot
whose destiny is to affront the emerging menace. The really elaborate story starts within the walls
of a laboratory where two scientists contemplate a new and powerful Powered Gear. But things
quickly turn bad an other human driven robots break into the facility. One of the scientist, deadly
wounded, manages to escape and saves a control device that he hands over to Aref. This curious device
allows him to pilot Powered Gears an he now embarks on a journey to unlock the secrets of the
Empire. Most of Blood Gear is played as a typical overhead Role Playing Game where the
player explores futuristic cities or travel around the country and, later in the game, through the
Solar System. During this phase, the player can upgrade his mech or purchase new weapons, ammo
or protection. This is also where the game's progress can be saved or our hero's precious life
bar refilled. Once outside, the player can only move along predefined paths. However, when specific
locations are reached the game switches to side-scrolling action phases where our hero in his PG
fights his way through waves of various enemy robots and war machines. Experience points are earned
by defeating such enemies and can be later spent to upgrade and customize parts of the mech.
The first mech the player happen to control is rather slow but new and more powerful PGs are
available throughout the game. Different kind of weaponry can also be equipped at once which
provides a balance of strategy and head-on action.
|
|
Game Staff (Copied from the end credits) :
|
-AURAIL 2-
SCENARION BLOOD GEAR
Unit Production Director
K. Kikuchi
Main Programmer
T. Watanabe
Sub Programmer
K. Tozaku
Art Director
H. Nakazima
SP Designers
H. Nakazima
S. Sakurai
R. Sumi
Map Designers
H. Nakazima
R. Sumi
Map Decorator
Y. Hirata
Action Scene Designers
H. Nakazime
R. Sumi
S. Ssakurai
Action Scene Decorator
Y. Hirata
Sound Designer
Jin. W.
Acting Coachers
T. Watanabe
Y. Hirata
H. Nakazima
|
|
SECOND UNIT
Visual Effects Coordinators
T. Watanabe
Y. Hirata
Visual Effects Designer
K. Tozaki
Storyboard Artists
M. Ohzora
Y. Hirata
Original
Mora Okamora
Boku Kubo
M. Ohzora
Music Composer
Jin W.
S. Sakamoto
Sound Effects
Jin W.
Guiter
S. Suzuki
Visual Scenes Supervisor
T. Watanabe
Visual Scenes Graphics
M. Ohzora
H. Nakazima
K. Saito
Title Designer
S. Sakurai
|
|
CAST
Naration
I. Nagai
Aref Rolen Gray
M. Ohkura
Rakuh E Bower
K. Shiozawa
Bey Eurct Degner
B. Ginga
J.G. Carniham
I. Nagai
Shato Rolen Gray
K. Tanaka
May Eurct Far
R. Kasahara
Yan Myroad
H. Ishikawa
Shell Vianne
W. Yamazaki
Cash Randy
T. Kobayashi
Shege Senpha
H. Sato
Marru gartnet
E. Ogata
Marl Bgatty
T. Kobayashi
Ill Marshal
K. Tanaka
Khiese Bray
H. Sato
|
|
Special Thanks
Adviser
E.Aoyama
Yuzawa Kappa
R. Nishizawa
M. Kadowaki
Supervisor
T. Matsunaga
A. Yamazaki
M. Ishizuka
Y. Jurihara
Design Support
M. Yoshihara
M. Morioka
K. Saito
Catering
Shumei;Mukuni;Maruka;....
The Producers With to thank:
CSP Tokyo
WESTONE
RED
AONI-PRODUCTION
HUDSON SOFT
|
|
|
|
LK
|
|
Add your Pov here !
|
P O V s
|
|
I've always been fascinated by action/adventure games and the layout used in
Blood Gear certainly has a lot going for it - a game featuring awesome 'anime-style'
Japanese robots can't be wrong and Blood Gear doesn't disappoint in this respect. The mech
designs are gorgeous and all sort of weapons and other techy gadgets are available. The story is
full of interesting twists and unfolds using great animated cutscenes - however you'll need to
understand Japanese to really appreciate the game in all its glory. Action phases are a mixed
bag I must say... they are way above average but could have been a lot better in places and
controls are sometimes a bit clunky. Also, it is a shame that most of the soundtrack,
despite their outstanding quality, uses the PC Engine's sound chip. A CD quality
would have been welcome, but I guess they saved it for the gorgeous animated cutscenes.
All in all, Blood Gear is an excellent and solid action/RPG which it could have been
outstanding with a little more work in the action-phase graphics.
|
|
|
|