BABY JO THE SUPER HERO
in "Going Home"
game Cover
game CDRom
(c) LORICIEL
Presented by MICRO WORLD
Release : 1992-08-28 (¥7200)
SuperCDRom² NWCD2004
Action / Platform game

Baby Jo in "Going Home" is a cute side scrolling platform game by the french company Loriciel and published by Microworld. The goal of the game, as the title kind-of sort-of implies, is to bring Jo - a baby in diapers - back home. He got lost in a park and must find his way home, through various locations such as small forests and dark caves. Time is limited and is symbolized by a milk bottle - fail to feed our baby and things can turn unpleasant. Thankfully, brand new bottles are dotted around every stage and will refill it up. Every time this comes up, the baby takes a short break and thank the player with a cute - yet loud - "burp". Life is also symbolized by a "baby mood" indicator which changes from happiness to tears - in case of emergency, medicine packs available in every stages give our baby her smile back. Finally, and not the least, our baby hero has the ability to pick up rattles and use them to defeat all the various baddies. The game counts vast stages and a talking duck awaits for Jo in various stages and give him some advice. A password system also allows the player to save his progress at the end of every area.
Related
none
screen shot screen shot
screen shot screen shot
Baby Jo first came out in 1991 for Home Computers such as the Amiga, Atari ST, PC/MSDos and Amstrad CPC. As far as I know, this PC Engine CDRom conversion was the only Home Console version ever made.


O
M
A
K
E

Advertising
Click on picture to enlarge

S
E
C
R
E
T
S




LK
rating
Add your Pov here !

P
O
V
s
I wonder if Baby Herman (from Roger Rabbit) didn't initially inspire Baby Jo's creators. They obviously share the same kind of cartoony design with big blue eyes and cute blond hair. Anyway, back to the game. Baby Jo has just way too many flaws - It tries hard to be funny and entertaining, copying here and there ideas from other games and desperately trying to mix them up in some ways. It just doesn't really succeed in the end. The action is bland, backgrounds uninspired and enemies make every effort to look interesting but end up completely unmemorable. Controls are also badly designed, jumps are frustratingly slow and rattle throwing a game of luck. A really weak and uninspired game.




PLEASE CLICK HERE IF VGDEN GAME MENU IS MISSING
All logos and trademarks are © their respective owners. All pages content is © Video Game Den / Laurent KERMEL