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(c)1994 Pack-In-Video Co.Ltd.
(c)1994 Office Koudan.
Release : 1994-02-25 (¥8800)
SuperCDRom² PVCD3009
Simulation game
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Auto Crusher Palladium is a robot-fighting game published by
Pack-In-Video. However, the game is more a simulation than an actual
'hand on' fighting game. Read on. In the first mode, the player gets
to build his own robot from scratch. There, he can pick various components
such as body, weapons, AI computer etc... The only limitation
here is the total weight of the final machine. Various types are available,
from traditional biped robots to complex machines that
can turn into wheeled vehicles or simply fly. Once completed,
the robot is ready to fight and can be sent to the battle arena.
There, things slightly differ from what anyone would expect -
the robot automatically fights its opponent, and this for every rounds
until one or the other wins. This aspect of the game is non-interactive
(action buttons seem to switch from one mode to another, but it is not
clear how they affect the game). If victorious, the player gets awarded
PB points which can be spent in his factory to upgrade his robot.
A versus mode is also available where up to five players
can challenge each other.
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LK
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Add your Pov here !
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P O V s
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Auto Crusher Palladium has an interesting concept at its core,
and several Japanese games before this one proposed such design. Frankly,
they never worked as well as advertized. In fact, this is the aspect of
the game that really drags this one down. I don't really get the point
of building a robot just to watch it fight, and often lose, that fight.
Graphics are well drawn and sprites quite large on screen, and the overall
design of the robots and their specific features are well throughout.
The music tracks are adequately attractive. I only wished those fights
had a bit more interactive inputs from the player. All it all,
this game could have been so much better if its designers and creators
had included an option where you could actually... play it.
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