|   | Arcade and video games were so popular in the 1980's
 that companies such as Milton Bradley, Parker brothers and
 others produced board game versions of the most popular franchises of the 
time. Licensed board games have always been a fruitful market and the 1000's 
of Monopoly editions available today are a prefect reminder of how prolific
 it still is. Popular video game icons such as Pac Man, Mario Bros
 or Sonic the Hedgehog "came to life" and stepped off the computer
 screens in cardboard forms - in many cases, these licensed games were literal 
translations of the original video games... to some extent as the engineers
 relied on their imagination (and often the players' own imagination) to find
 smart ways to turn the precious computer chips and pixelated graphics into
 more traditional dice, cards and spinners. 
 Let's first look at some of these long forgotten games and see how the digital
 characters and environments were cleverly turned into board games the whole
 family could enjoy around a living room table. Then let's look at what is out there - some may
 think that this market was limited and small, and I would invite them to look at 
the second part of this article and discover more than seventy licensed games
 released in the United States, Canada, UK and especially Japan,
 from the 1980's to today.
 | 
 
   
 
Donkey Kong was released in 1982 and was based on Nintendo's
 highly popular arcade game. Two to four players can participate in this cardboard 
version of the game. All the traditional Donkey Kong features are reunited 
here : four colored Marios, a giant Kong, a blond girlfriend to rescue and an arsenal
 of barrels, fireballs and ladders - not to mention the mighty hammer. The goal of 
the game is rather simple and expected - race over platforms, climb ladders and get to
 your Dulcinea while avoiding barrels and those nasty fireballs that fly off the oil 
barrel. Actually, that's not the whole story - the first idea behind the game is to 
indeed rescue the girl but the object is primarily to get the most points possible.|   
 
  Click on pictures to enlarge 
 |   So shooting for a high score is at the center of the gameplay and getting to the girl
 doesn't necessarily award the player a win. The plastic Kong included with the
 game has an interesting design - barrels can be dropped in a hole in his right hand 
and they magically reappear in his left hand. Our famous gorilla's main job seems to 
drop barrels on the board - these barrels bounce and roll all the way to the oil 
barrel where they finally turn into deadly fireballs. If the player happens to be hit 
by a barrel or a fireball, he must pick a card and can only be saved by a jump or
 a hammer card (and, consequently, receive points). This boad game is based on an interesting 
idea and ends up beign a nice curiosity, but it just
 falls short of delivering on the slick original arcade game. 
 
   
 
Back in the 1980s, Pac Man was certainly the most popular video game character
in existence, and even today the yellow dot eater is a worldwide video game emblem - 
consequently, Milton Bradley released a family version of the game in 1982 to follow the hype. 
The fold-out game board recreates the classic Pac Man maze with white plastic marbles
 representing the famous pellets and four large yellow ones representing power-pellets. 
The game also comes with four colored plastic Pac-Man characters with articulated
 mouths and two plastic ghosts. Interestingly, the Pac-Men come in four different colors|   
 
  Click on pictures to enlarge 
 |   and only one of them is yellow. They are also surprisingly endowed with small sharp 
teeth and have a hole built in at the bottom of the jaw that can gobble marbles
 and the goal of the game, sure enough, is to collect more marbles that any of the other
 players. Pac-Men move around the maze at the roll of a pair of dice - one die gets 
the player to move his Pac-Man and eat pellets. The other, however, gets him to move 
a ghost and try to eat another player and warp him back to the starting point (and steal
 some of his pellets in the process). Thanks to the yellow power marbles, players can defend 
themselves, eat these nasty ghosts and steal the pellets other players stole from them. 
Pac Man looks like a fun board game, nothing groundbreaking but a nice attempt to
 transcribe an arcade game into a family game. 
 
   
 
In 1983, the world of board gaming was blessed by the release of Centipede. 
Unlike Donkey Kong and Pac Man, the name 'Centipede' won't sound 
familiar to anyone who didn't live in the 1980's and didn't spent their youth wasting 
(some say) their pocket money in arcades. Centipede was an immensely popular 
action game released by Atari in 1980. It takes place in a vast mushroom field 
and the player controls a sort of humanoid-looking gun. The goal is to destroy an
 ascending segmented centipede before it can reach the bottom of the screen. 
This cardboard version uses slightly different rules - two players fight against each
other and they both have a gun and a centipede. You read this right, you have a centipede|   
 
  Click on pictures to enlarge 
 |   on your side in this version of the game. Each player starts from one side of the board
 and must get his segmented centipede to the other player's base, a spin of the spinner decides
 what action they should take next. Two kinds of mushrooms are scattered around the
 playfield - the red ones are indestructible and can be used as shields, the yellow 
ones are poisonous but can thankfully be blasted away. A Scorpion and Spider pawns, 
controlled by the players, are also available and can either create or remove poison
 mushrooms. The centipedes are nice pieces of engineering and each segment can be flipped 
over if hit by a gun - and the same segments can later be revived by hitting the 
opponent's centipede. This board game uses an elegant way to turn a shooter
into a 'two player' experience but ends up being a mixture of bland-but-workable
ideas. 
 
   
 
The original Zaxxon game by Sega was a mini-revolution in itself. 
Not many games, back in the 1980's, managed to amaze as much as the neat 3D isometric
 graphics featured in Zaxxon. Milton Bradley tried, in a way, to infuse 
the boardgame version with some of the elements that made Zaxxon such a hit. 
Like with the original game, the goal is to shoot the super-computer-robot Zaxxon
 and to destroy all the enemy targets. The game comes with many parts - four walls, 
four gun turrets, four missile silos, eight fuel tanks, four fighter planes and one Zaxxon.
 Each player controls two planes and must shoot one target (silo or turret) ,one fuel tank
 in the outer section, one fuel tank in the inner section and finally blow Zaxxon to pieces
 to succeed. However, the game is sort of designed for two players - only two planes are available|   
 
  Click on pictures to enlarge 
 |   and four players have to team up to play Zaxxon. 
During each turn, players throw a die at the same time
 and spin a colored spinner - the resulting color indicates if the player should move
his plane or send it back to the start, or attack Zaxxon. Then things become
 even more complex, walls can only be crossed at the low middle section, some gun turret 
and missile silos can't be destroyed, a radar barrier influences the outcome of the 
battle and so on... without forgetting Zaxxon itself that needs to be moved by the 
players following some tricky rules. So there you have it, Zaxxon is not a walk in the
 park and I wonder how many kids just ended up throwing out the rules and playing their
 own way with the awesome plastic fighters, black walls and that crazy Zaxxon robot. 
 
   Milton Bradley was an important key player in this market (and still is, 
even if it is now one of Hasbro's brand). All of the above games were found 
in the United Kingdom and were also available  (and translated) in other parts of 
Europe such as France, Germany and Italy. However, a lot more
 games were released in the United States and Canada and these versions showed some 
differences - like variances in the box art and some of the plastic parts. Obviously,
 other companies tried to move into this market and games were also produced by 
Parker Brothers, Entex, Ideal (and its Flip Arcade game series)
 and others. Here are some examples of 
licensed board games available in the United States, Canada and Europe:
 
 
 
|  Centipede Milton Bradley / Atari
 "Danger lurks at every turn
 in the deadly mushroom field."
 (US)
 
 |  Pac-Man Milton Bradley
 "As much fun as the action packed
 arcade game of the same name"
 (US)
 
 |  Ms Pac-Man Milton Bradley
 "As much fun as the
 action-packed arcade game."
 (US)
 
 |  
|  Defender Milton Bradley
 "Les envahisseurs étrangers"
 (France)
 
 |  Donkey Kong Milton Bradley
 "Can you battle Donkey Kong
 and save the fair maiden ?"
 (US)
 
 |  Zaxxon Milton Bradley
 "Based on the action-packed
 arcade game by SEGA."
 (US)
 
 |  
|  Berzerk / Stern Milton Bradley
 "Can you survive the frenzied attack
 of the robot army ?"
 (US)
 
 |  Berzerk / Stern Milton Bradley
 "Can you survive the frenzied attack
 of the robot army ?"
 (UK)
 
 |  Frogger Milton Bradley
 "One wrong leap will get you
 squished and splattered."
 (US)
 
 |  
|  Frogger Milton Bradley
 "The 'look before you leep' game."
 (UK)
 
 |  Jungle Hunt Milton Bradley
 "Can you dodge the mad monkey
 and rescue the jungle girl?"
 (US)
 
 |  Dragon's Lair Milton Bradley
 "Can Dirk the daring
 rescue princess Daghne ?"
 (US)
 
 |  
|  |  Defender Entex
 (US)
 
 |  Invader Entex
 (US)
 
 |  Turtles Entex
 (US)
 
 |  
|  Pitfall ! Milton Bradley
 "I'm Pitfall Harry
 on an exciting treasure hunt !"
 (US)
 
 |  The Legend Of Zelda Milton Bradley
 "Conquer creepy creatures to control
 the power of the Triforce !"
 (US)
 
 |  |  
|  Super Mario Bros Milton Bradley
 "Defeat a world full of ferocious foes
 and rescue the princess !"
 (US)
 
 |  Super Mario Bros Waddingtons
 (US)
 
 |  Sonic The Hedgehog Milton Bradley
 "Help your favorite rod runner
 defeat the evil Dr.Robotnik !"
 (US)
 
 |  
|  Pole Position Parker Brothers - Arcade Home Series
 "The fast track auto-racing board game."
 (US)
 
 |  Popeye Parker Brothers
 "A board game based on
 the exciting arcade game!"
 (US)
 
 |  Q*Bert Parker Brothers
 "A board game based on
 the exciting arcade game!"
 (US)
 
 |  
|  Turbo Milton Bradley / Sega
 "Based on the exciting
 arcade game by SEGA"
 (US)
 
 |  Turbo Milton Bradley / Sega
 "You're in the driver's seat
 for high-speed fun !"
 (UK)
 
 |  Street Fighter II Milton Bradley / Capcom
 "Battle the world warriors in this
 game of strength and courage !"
 (US)
 
 |  
|  Tetris Milton Bradley / Nintendo
 "The relentless building
 block game !"
 (US)
 
 |  Tetris Tomy
 "The ultimate test of advanced
 territorial strategy for
 all the family"
 (UK)
 
 |  Tamagotchi ??
 "An interactive game to play
 with or without your
 Tamagotchi toy."
 (US)
 
 |  
|  Tamagotchi ??
 (Europe)
 
 |  Myst University Games
 "The puzzling new board
 game adventure."
 (US)
 
 |  DOOM (+ Expansion Set) Fantasy Flight Games / ID Software
 "Lock Load Pray"
 (US)
 
 |  
|  Double Dragon Tiger
 "Based on the action and strategy
 of the smash hit video game."
 (US)
 
 |  Tomb Raider - The Angel Of Darkness ??
 (US)
 
 |  Megaman NT Warrior Mattel / Capcom
 (US)
 
 |  
 
   What about Japan ? Mother country of most of the video game icons players 
throughout the world cherish and respect. Was Japan also hit by the licensed
 board game market ? The answer is 'Oh hell Yes' ! Most of the big names 
including Nintendo, Namco, Capcom, Squaresoft/Epix 
had their biggest franchises turned into board games - and, interestingly, 
some game companies even published their own games ! People in the west see
 video gaming as an evolution over board gaming, but in Japan, it looks like 
the two genres actually merged - since the Famicom system, countless
 digital board games flooded the Japanese video game market. This type of
 game has yet to be seen in the west where it is still limited to digital
 Checkers or Monopoly. Here is a non-exhaustive list of 
licensed board games available in Japan :
 
 
 
|  Senjyô No Ookami Bandai/Capcom
 (Japan)
 
 |  Ganbare Goemon ! Konami
 (Japan)
 
 |  Dodge Ball Kunio Kun - Card game T.N.
 (Japan)
 
 |  
|  Dodge Ball Kunio Kun T.N./Technos Japan
 (Japan)
 
 |  Alex Kidd Miracle World Sega Joy Board
 (Japan)
 
 |  The Legend Of Kage ??
 (Japan)
 
 |  
|  Maraimera (Ghost & Goblins)
 Bandai/Capcom
 (Japan)
 
 |  Donkey Kong Jr. Nintendo/Takahashi
 (Japan)
 
 |  Excite Bike Nintendo/Takahashi
 (Japan)
 
 |  
|  Super Mario Bros. 2 Bandai/Nintendo
 (Japan)
 
 |  Super Mario Land Bandai / Nintendo
 (Japan)
 
 |  Super Mario Bros. DX Bandai / Nintendo
 (Japan)
 
 |  
|  Lode Runner Broderbund/Tsukada Original
 (Japan)
 
 |  Sky Destroyer Taito
 (Japan)
 
 |  |  
|  Genpei Tomaden (Actual Famicom Game)
 Namcot
 (Japan)
 
 |  Mighty Bomb Jack Bandai
 (Japan)
 
 |  Crazy Climber Tomy
 (Japan)
 
 |  
|  Gradius Bandai/Konami
 (Japan)
 
 |  Valkyrie No Densetsu Namcot
 (Japan)
 
 |  Super Xevious Namcot
 (Japan)
 
 |  
|  The Tower Of Druaga Namco
 (Japan)
 
 |  Dragon Buster Namcot
 (Japan)
 
 |  Dragon Quest - Monster Scramble Enix
 (Japan)
 
 |  
|  Momotarô Densetsu Takara/ Hudson Soft
 (Japan)
 
 |  Dragon Quest I.II Enix
 (Japan)
 
 |  Dragon Quest Takara
 (Japan)
 
 |  
|  Dragon Quest - Alefgard Enix
 (Japan)
 
 |  Dragon Quest - Death Palace Enix
 (Japan)
 
 |  Dragon Quest - Slime Race Enix
 (Japan)
 
 |  
|  Dragon Quest Dungeon Enix
 (Japan)
 
 |  Dragon Quest Dungeon II Enix
 (Japan)
 
 |  Dragon Quest Dungeon R Square Enix
 (Japan)
 
 |  
|  F-Zero Tomy/Nintendo
 (Japan)
 
 |  Choh Makaimura (Super Ghouls 'n Ghosts)
 ??
 (Japan)
 
 |  Donkey Kong Country Takara/Nintendo
 (Japan)
 
 |  
|  Megaman Battlechip Tournament Takara/Capcom
 (Japan)
 
 |  Pocket Monsters Tomy/Nintendo
 (Japan)
 
 |  
 For the last twenty years, many players predicted that video games would wipe out the board
 game industry. For that reason, we could see all the above licensed board games as an ironic 
twist of fate. But no, video games didn't kill the board game market, on the contrary -
 and we are grateful that the industry didn't rely on these licensed games to survive. 
Like many licensed video games, they often suffer from weak content and rushed 
production qualities. They often only exist for the sole reason of the characters pictured 
on their front cover and have now become collector curiosities. Even today, the countless 
licensed variations of timeless franchises such as Monopoly, Sorry or 
Clue shows that board game companies have reached another extreme - they don't
 even design a game around a license anymore, but simply transform an existing game to
 endorse a license. Genius.
 
 
 
 
 
| This is not directly related to this article but VGDen would like to give its condolences 
to the family of Gary Gygax, co-creator of the role playing games Dungeons and Dragons,
 who passed away on March 4, 2008 and whose work revolutionized both the board game and video game world. |  
 
 
 Sources : Laurent Kermel's personal collection, various auction websites
 Special Thanks : Carl Kaphan for spell checking the final article
 
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are © their respective owners.
 This page content is 
©2008 Video Game Den / Laurent KERMEL
 
 
 
 
 
 
 
 
 
 
 
 
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